
Devhouse’s Jim Welch Can’t Get Away From the “Fun Stuff,” Part 2
The former (and still practicing) rocker shares the inside scoop on how the Dallas-based co-dev studio has survived, and even thrived, for 8+ years
The learning network for the people who design, run, and rebuild live games. Climb from learning the craft to leading the room.
The operator's briefing

A place to stay close to the conversations shaping live games this fall.
Updates are not tickets or guaranteed admission.

The former (and still practicing) rocker shares the inside scoop on how the Dallas-based co-dev studio has survived, and even thrived, for 8+ years
A credential built by operators, scored by operators. Stack credits from the shows you already watch, complete two studio briefs, get certified.
We help the companies building tools for games — trust & safety, player support, voice moderation, community — actually land with the studios they're built for.
Positioning, pricing, and a pitch that survives a room full of skeptical operators — not a recycled SaaS playbook that's never shipped a game.
The docs and rollout that get your tool adopted across a studio, instead of stalling in a six-month pilot nobody finishes.
Operator-side research — with Lewis Ward, sixteen years an analyst at IDC — on what studios actually need, budget for, and buy.
We're not guessing what studios want — we're in the room with them every week, through the show, the community, and the intel desk. References available on request.
Start a conversation →Three things every Tuesday: the week's best essay, the next live drop, and one thing we're still arguing about internally.